
My Take on SSX Blur
SSX Blur is a good game with hard-to-learn controls that is hella fun. If you don't have time to dedicate to learn the controls, especially ubertricks, then don't bother. This is not a game that you can easily pick up and dominate on. There is no button smashing -- though you can wave you arm around like a manic for the same effect, but at best that'll just give me something to laugh at while you're accidentally scoring big points. This is a game for the hardcore, and the experience... the experience my friends is wonderful.
This game is big air, great music and a death-defying sensation of speed that had me saying, "Ohhhhhh Noooo!" as I plummeted off of monstrous jumps into chasms of space that man was not meant to occupy without parachute or space suit. The game is fun, but frustrating early on.
Before I go off on the controls, let's focus on the A/V. The bloom is dialed to 11; the effects, like your character getting covered in snow after wipeouts is a thoughtful addition; there is some quality lens flare; 60fps is almost always going; and the draw distances are impressive - trees poke out from behind large mountains in the distance and then you can actually just race to that one, special tree and meet it out for a candlelight dinner - the trees are fairly polygonal at their base though, which you hopefully never have to actually notice. Like I did. So, so many times. The music by Junkie XL is as necessary to this game as the mountain - it gets you moving and fuels the need for bigger and bigger air.
Which all, of course, brings us back to the controls. The basic jumping, maneuvering and trick-making are well implemented. Carving, hard turning in either direction, is a learned skill that is required to advance past any Slalom course. Ubertricks are rarified beasts that will only exist in your fantasies for awhile. I still haven't mastered them, but every time that I do see one on the mountain, alone, right in front of me, nostrils flaring at the smell of the cities that cover me -- I stand still because it's the safest thing to do. You don't how they'll react, so I prematurely end the trick just so I don't accidentally add that last backflip that powders me into the mountain.
All of that being said, the game is a blast to play with a lot to offer the single player, career mode experience. I give the game a 8/10. I may go higher once I master ubers, but that probably won't happen for a while.
Final verdict: 8/10
2 comments:
Becca's rating of SSX Blur:
My rating system for all Wii games is simple -- it's inversely proportional to the frequency with which the Wiimote gets thrown (on the floor, on the couch, or out the window) in frustration.
In conclusion, I rate SSX Blur 0. Negative 0.
I remember my first SSX experience. Karina had SSX Tricky for the Gamecube, and was respectable at it. She enticed me to play one day and .. well, you know how I am.
As you said, it's a game that requires practice, and while I did ok, she rocked my world. I got extremely frustrated, extremely quickly, perhaps even more so when she wouldn't let me borrow it or play it when she wasn't there. I finally managed to get it away from her for one day. Just one day!
Not even a full 24 hours of practice and she refused to play me ever again. I would have owned her.
Fucking SSX.
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